Region 01
Vice City
The heart of the chaos
Art Deco waterfront, downtown skyscrapers, and dense nightlife: the metropolis remains the centerpiece of the entire State of Leonida.
Real-world inspiration: Miami
Rockstar hasn't released an official world map yet, but the studio has confirmed six distinct territories that make up the State of Leonida.
Region 01
The heart of the chaos
Art Deco waterfront, downtown skyscrapers, and dense nightlife: the metropolis remains the centerpiece of the entire State of Leonida.
Real-world inspiration: Miami
Region 02
The watched archipelago
A chain of tropical islands where boating and diving rub shoulders with smuggling routes best left unexplored.
Real-world inspiration: Florida Keys
Region 03
The impenetrable swamp
Canals, airboats, and aggressive wildlife: a vast wetland inspired by the Everglades, where staying low-key pays off.
Real-world inspiration: The Everglades
Region 04
The town everyone forgot
A declining industrial port, all cheap motels and abandoned attractions, where the underground economy has taken over.
Real-world inspiration: Gulf Coast, rural Florida
Region 05
Biker territory
An industrial basin built around a sugar refinery, where old-school values sit alongside a heavy biker-gang presence.
Real-world inspiration: North Florida
Region 06
The forgotten highlands
Wooded ridges and wide open spaces in the north of the state — a national park built for off-the-beaten-path exploration.
Real-world inspiration: Southeastern U.S. national parks
Descriptions written from Rockstar Games' official communications and specialist press coverage — stylized map, not to scale.
The visuals released by Rockstar Games, including the only two businesses confirmed so far: One-Eyed Willie's and Sara's Unisex Salon.
From the patched-up muscle car to the hypercar stolen off a shady developer: Rockstar promises the richest garage in the series' history, with luxury everywhere you look.
Company sedans, muscle cars, and hypercars pulled straight from a private garage: over 200 vehicles already confirmed, with animated dashboards and working mirrors.
Sport bikes and choppers for weaving through Vice City's dense traffic, or riding in a pack across Ambrosia.
From the smuggler's speedboat to the pleasure yacht: essential for getting between Vice City and the Leonida Keys archipelago.
For flying over Vice City's Art Deco skyline, or getting away from a crime scene before help arrives.
For covering the long distances between Port Gellhorn, Ambrosia, and Mount Kalaga in no time.
Vehicles refuel and get repaired at real gas stations — a gameplay mechanic confirmed by Rockstar, not a rumor.
Three vehicles Rockstar has already shown, bundled with the special editions.
Confirmed
Nineties supercar, included with the Ultimate Edition.
Confirmed
Fast speedboat, included with the Ultimate Edition.
Confirmed
1955 sedan, pre-order bonus from the Vintage Vice City Pack.
Contrary to what was thought until recently, Rockstar has confirmed a genuine overhaul of weapon handling — the wheel has been redesigned, and RDR2-style carrying limits make their debut in the series.
Only 2 rifles and 2 handguns can be carried at once; everything else goes in the vehicle trunk. Dual-wielding reportedly isn't making a comeback.
Weapon and item selection now goes through R1/RB, for faster switching in the middle of a fight.
At least 5 confirmed ammo types: pistol, shotgun, heavy, rocket, and spear. Enough to vary your approach depending on the weapon in hand.
Two healing items spotted: "Zombix" (its effectiveness seems to drop with overuse) and an EpiPen-style syringe — a more tactical approach than the classic health kit.
The series' classic weapon families (pistols, assault rifles, rocket launchers) remain expected, with no precise list shared to date.
Binoculars, body armor, a flashlight, food and drink, and duffel bags have all been spotted — a richer inventory than in previous entries.
No complete, definitive weapons list has been published by Rockstar — these details come from the specialist press's detailed analysis of trailers and official communications.
Rockstar has confirmed rich, varied wildlife true to real Florida — a genuine character of Leonida's world in its own right.
Confirmed in the first trailer, right in the heart of Grassrivers' swamps — the Everglades' signature threat.
With the Leonida Keys and their tropical waters, rich marine wildlife is strongly expected for diving and boating.
A natural fit for Vice City's Florida setting and its coastal surroundings.
Herons, pelicans, and other species typical of wetlands, for a lively soundscape and visual backdrop.
A real zoo where you can observe and learn about animals, confirmed during the August 27, 2026 Extended Look — a brand-new side activity for the series.
A handful of businesses already confirmed by Rockstar, offering an early glimpse of everyday life in Leonida.
Confirmed
A shop specializing in off-road vehicle prep — for kitting out your car before heading off the beaten path.
Confirmed
A hair and beauty salon — cuts, color, makeup, and customization options for Lucia and Jason alike.
Confirmed
A mission built around collector Wyman, centered on tracking down and restoring classic cars across Leonida.
Ultimate Edition
Tattoo parlour with a neon sign, seen in the official Ultimate Edition visuals.
Ultimate Edition
Vehicle customisation shop — wheels, paint and finishes, seen in the official Ultimate Edition visuals.
Ultimate Edition
Streetwear brand, seen in the official Ultimate Edition visuals.
This page will grow as Rockstar makes further official announcements.
GTA VI won't just be "GTA V but prettier" — but the comparison gives a concrete sense of the leap being promised.
| Criterion | GTA V (2013) | GTA VI (2026) |
|---|---|---|
| Graphics | Original RAGE engine, static lighting | Dynamic lighting and weather in the style of Red Dead Redemption 2 expected |
| Map | Los Santos & Blaine County — unchanged for 10 years | Leonida, bigger and denser announced — updates planned after launch |
| Vehicles | Around 200 at launch | More than 300 expected |
| NPC AI | Scripted reactions, fairly limited | More realistic behavior expected |
| Protagonists | 3 (Michael, Franklin, Trevor) | 2 (Lucia & Jason), bound by one shared story confirmed |
| Story length | About 31 hours, start to finish | About 80 hours, structured into RDR2-style chapters confirmed |
| Wanted level | 5 stars maximum | 6 stars maximum confirmed |
| Combat aiming | Basic aim slow-motion | A real Dead Eye mode, Red Dead Redemption 2 style confirmed |
Rows marked "expected" or "announced" are based on Rockstar's communications and specialist press analysis — not yet verifiable before the November 19, 2026 release.
Updated on September 21, 2026